Biofeedback “games” — such as the popular “Journey to the Wild Divine” developed with input from Drs. Andrew Weil, Dean Ornish, and Deepak Chopra and the more recently released “Alive” computer programs developed by Somatic Vision — are drawing patients into chiropractic offices and allowing them to experience the effects of biofeedback training.
The “Wild Divine” game was originally introduced in 2001, incorporating an involved “adventure game” where various events are controlled via heart rate variable coherence and electrodermal/ skin conductance level sensors attached to the fingers of the non-mouse using hand.
However, long, complex games that involve puzzle solving aren’t appropriate for all users; the new programs are more adaptable for short sessions and younger patients. Users, wearing the same finger sensors, control on-screen actions such as growing flowers, flying a space shuttle into a space station docking bay, driving a race car on various terrains, and changing color and shapes of different moving patterns.
A clinical version is available for use by chiropractors, medical doctors, mental health professionals and other practitioners. It gives patients a chance to play “games” specifically engineered to help them better manage stress and achieve emotional and mental balance. The program provides a robust per-session analysis of heart rate, smoothness, and skin conductance along several criteria.
Patients receive immediate visual feedback of their ability to self-regulate physiological responses, reduce stress, regularize breathing patterns, or elevate energy levels. Used in conjunction with chiropractic care and complementary wellness training, the programs can also act as an outcome measurement tool to assess overall improvement in patient wellness levels.